![]() The failure to find / connect to the PC issue is isolated to the IAP-215 AP. The PC is however found if we instead connect via any other AP that we have on the network (eg. ![]() The recently released Oculus "Air Link" feature (for Quest 2 VR Headsets) is unable to find the host PC on the local network, when connected via Aruba IAP-215 Access Point. Most importantly using the link cable seems to promote steam VR crashes in random instances (can't really isolate the reason), hence the need to search for other solutions.Subject: IAP-215 - New Oculus "Air Link" feature unable to locate PC on local network I experience no real frame drops with the odd drop to 85 fps, this seems to be the most "jittering experience however the one with the most graphical fidelity. Link cable oculus runtime results (WORST performer) Our target is 90hz smooth gameplay which is achievable on all other popular sim racing titles I will not be attempting to use SSW or ASW as I've personally gotten too used to 90hz native playing Iraicng and assetto Corsa. In F1 22, VR settings steam render res is staying at 100% and the bottom 3 settings (god rays, motion blur, and stencil) are all off. As many people in the forums have mentioned that subtle jittering sensation when moving your head/looking left and right (dirt 2.0 all over again) is present but not as horrible as day 1.Īs mentioned, ambient occlusion must be off and in Video settings, game AA on - TAAas this seems to always render the best performance regarding jitters. Ok so here are my results after way too many hours of testing on a 3080/5800x Ahah. Plus I need to watch Silverstone this weekend then I'll pull the trigger on F1 2022 and get a copy of VD - will let you know how I get on - in the meantime has anyone had success with a wired V41 Oculus Link USB connection to their PC?ĭo I also need Steam VR running in the background? Cause if I don't use steam VR with Oculus link wired when playing AC and ACC my VR doesn't work or does this only apply to games bought on steam? ![]() Re all the rest I find trying to get the best FPS without compromising the quality of a wired Quest link to my PC a bit of a rabbit hole that can take up way to much on my brain. I'll unplug most of the other crap I've accumulated and give it a try as a standalone 5GHz connection on WiFi. Re using VD it's got to be worth a try as my router is sitting right next to my rig. I posted this question elsewhere (in the wrong place?) but didn't get a reply - so deleted it and posted here as a fresh Thanks for taking the time to explore how best to use Quest 2 with F1 2022 - your detailed explanations here and in your other posts have been of great help to me. By using 'Virtual Desktop' am I circumventing the need for the Oculus Air Link software entirely ?.Am I better off using the USB3 wired link?.Is using Air Link current version V41 causing a possible issue with F1 2022 as posted above?.can someone confirm this may be so?Īlso to add into the mix Quest are currently experiencing a known problem with V41 (recent update that you can't roll back) of Air Link software_- see link below ![]() ![]() Just a quick question as I've been waiting to pull the trigger on getting F1 2022 until some of the bugs get sorted so help please - as a number of drivers are using Virtual Desktop with Oculus Quest 2 VR is there an advantage in not using the USB 3 Oculus Link software hardwired with my PC (with steam VR running in the background)? Reason I ask is because in my limited understanding the max bitrate for USB 3 link is 500 Mbps vs the max dynamic bitrate for Air Link is 200 Mbps or 100 Mbps on AMD GPU's.
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